Bungie's Julia Nardin explains the strange moth in Marathon’s loading screen, from debugging lore to silkworm-inspired WEAVEworms.
Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Everybody wants to have a smooth experience playing games where they don't have to worry about getting stuck on a loading screen forever. Loading screens were once a fact of life. Almost every game we ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...
As a diehard enthusiast of video games, Ediz Guner has been attentively following the ebbs and flows of the gaming industry for a long period of time. This, coupled with his hobby of extensively ...