Do you remember the first time you saw a light saber? Or what about being eye-to-eye with a T-Rex? Did you cry when Andy said good-bye and drove away from Woody and Buzz? Did you reach out to touch ...
Part 1. Origins of animation -- Chapter 1. Setting the scene for animation. Early innovations in simulating movement ; The printing press and comic strips ; The impact of photography on studies of ...
It looks like the Comic Book History of Animation was saving the best for last as the final issue will be heavily anime-focused. But in this preview of The Comic Book History of Animation #5, we learn ...
This course takes a comprehensive look at the artists and studios that shaped the history of the dynamic art form of Animation, from its beginning in the silent film era and American entertainment ...
Introduction -- Film and television at the dawn of the digital revolution -- Analog dreams : bohemians, beatniks, and the Whitneys -- Spook work : the government and the military -- Academia -- Xerox ...
In honor of the 30th anniversary of the John Lasseter film Toy Story, the first fully computer-animated feature film, we’re taking a look at early CGI milestones in the days before Toy Story. But ...
We take seamless computer animation for granted these days. It’s hard not to when it’s growing increasingly difficult to decipher between reality and various simulated worlds. But computer animation ...
Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while ...
This story originally ran on January 11, 2021. We’ve updated it to include additional movies alongside the release of episode three of Land of the Giants: The Disney Dilemma, a Vulture–Vox Media ...