When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
Jack Coleman (He/Him) is a Lead Editor from Ireland. This is his third full year in games media, having previously worked freelance for various outlets, including NME. Amidst the disappointing news of ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Genshin Impact has offered some scaled-back in-game creation for players before. Events like ...
It might seem ironic given its status as one of the world’s most ubiquitous games, but there’s quite a lot we don’t know aboutSkyrim. Up until now, we’ve never heard many details about what changed ...
Mobile game development is a process that rarely results in instant success. More often than not, especially in the world of live updates, a game’s initial release will see a high churn rate as ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...