The year is 2024, and while Virtual Reality has come a long way since its mainstream attempt over a decade ago, the user experience remains stagnant. The hardware has evolved, and the software library ...
The ultimate goal of VR technology is to transport you to another place without the need to leave your living room. Companies ...
Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, ...